AI Insights · Timothy · April 2022
Top 5 Fish Games on Android in Ukraine: Q1 2022 Performance
Discover the performance trends of the top 5 fish games on Android in Ukraine during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 fish-themed games on the Android platform in Ukraine demonstrated various performance trends in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers a detailed look into the weekly metrics for these popular games.
Fishdom by Playrix experienced significant fluctuations throughout Q1 2022. Weekly revenue peaked at around $19.6K in the final week of March, with a noticeable low point of approximately $10.3K in the week of February 21. Downloads saw a high of 75.8K in mid-February but dropped to around 6.9K by the end of March. Active users increased from 43.9K at the start of the quarter to a peak of 84.3K in late February, before settling at 58.5K by the end of March.
Hungry Shark Evolution by Ubisoft Entertainment showed a consistent increase in weekly revenue, starting with minimal figures and reaching approximately $457 in mid-March. Downloads peaked at 14.2K in late February, and active users ranged from 55K at the beginning of the quarter to around 51K by the end of March.
Fish.IO - Hungry Fish from ABI Games Studio had an interesting trend with no revenue data available. Downloads fluctuated, peaking at 14.9K in the first week of January and dropping to about 4K by the end of March. Active users decreased from 32.8K at the start of the quarter to 10.7K by the end of March.
Hungry Shark World, also by Ubisoft Entertainment, saw revenue growth, peaking at around $380 in mid-March. Downloads reached a high of 8.1K in late February, while active users rose from 34K at the beginning of the quarter to 41.1K by the end of February, before stabilizing around 33.2K by the end of March.
Finally, Tasty Blue by Dingo Games maintained steady download numbers, peaking at 3.8K in early February. Active users saw a slight increase from 7.9K at the start of the quarter to 9.2K in early February, before declining to 6.9K by the end of March.
For more insights into the performance of these and other games, visit Sensor Tower.